More often than not, the soldiers, ninja, or monsters pop out simply to wait to die. ![]() Nothing about Ninja Gaiden 3 is difficult, or even challenging enough to be amusing. Somewhere along the way, Team Ninja forgot this is what made Ninja Gaiden great. Expect to fight this boss no fewer than three times. These scripted sequences may mean to add tension or gravity, but the reality is that they get in the way of unleashing violence, which is the real reason anyone plays Ninja Gaiden. Even if you're not interested in what Ninja Gaiden 3 is trying to say, it's going to tell you. Coming out of one cinematic and walking a short distance to another is irritating as well. If anything, they dial back the aggression. It just handicaps your mobility for brief periods, and the A.I. Beyond the inconvenience it serves no purpose. Why? The arm doesn't play an interesting role during gameplay. ![]() Ryu's arm is plagued by the blood of his past and present victims, which regularly causes him to slow down and clutch his infected appendage. The prominence of poor storytelling interrupts the slicing and dicing so often that Ninja Gaiden 3 can't keep an enjoyable pace. Didn't she betray me? Why am I fighting a boss again instead of rescuing these people? Didn't I kill him? Oh, another betrayal? Ninja Gaiden's new focus flails while telling a meaningless story that gets in the way. Ryu has no motivational consistency and there are frequent narrative contradictions that left me with more questions than answers.
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